Side Rules

Team rolls doubles? Consecutive dice thrown in the hole? Drinking rules? A detailed list of suggested side rules is below.

 -

"Snake Eyes"

Roll double 1's anywhere on the board: dice back for both players.

"Fire"

  • Consecutive throws in the hole by two players in one turn: dice back for both players. 
  • Consecutive throws in the hole by a single player: die back for that player. 

"Doubles"

Throw doubles of any number in the scoring zone: dice back for both players.  

"Blockers"

Each team adds an additional blocker peg to the board (alternate color from the score peg) with the sole purpose of blocking opponent throws. The blocker peg is placed at the beginning of the game and can only be moved by a throwing team when one of their die is thrown in the scoring hole.

"Pegs"

Hit either of the pegs on your throw: throwing team loses 1 point.

"Save" (play on a tabletop outdoors)

Dice rolls off the table and hits the ground, minus 3 points. Throwing player can save the throw by catching it before it hits the ground.

 "Fifa" (play on a tabletop)

Die rolls off the table, an opposing team member kicks the die up to their partner, and their partner catches it: opposing team gets 2 points. 

"Catch" (play on a tabletop)

Die rolls off the table, and the opposing team catches it before it hits the ground: opposing team gets 1 point. 

"Drink" (play with a drink of your choice)

  • Player throws die in the scoring hole: opponents drink
  • Player throws die in the center zone: opponents drink
  • Player throws die in the penalty zone: drink
  • Player throws die and it hits a peg: drink 
  • Player throws die entirely in the corner: opponents finish their drink.

 

-

"Whats's rule number one?"

"Party."

- The Peanut Butter Falcon (2019)

Back to blog